Monday, March 18, 2013

Multithreading!

I added multithreading support to the collision check functions.  Basically that means that lag should be significantly reduced (if the code is working as well as I hoped).  On the downside, there is a higher chance of weird bugs, although I think I got most of them.  I also added a few other things.

New Features:
-Multithreading
-New lava texture
-Improved item scroll view


I am working on adding NPC's and beds, redoing the save system and the menu system.  It will be a lot of work, but the next update will be a significant step towards finishing the engine completely (getting to a point where I can focus on adding levels rather than adding code).

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