Monday, March 18, 2013
60 FPS!
The multithreading seems to be working, so I decided to up the FPS. Before the update, the game ran at about 33 frames per second. Now the FPS varies depending on device: the iPhone 4 runs at 30 FPS, the iPhone 4s and iPhone 5 run at 60 FPS. I might lower the iPhone 4s FPS to 50, or add a dynamic FPS that changes depending on conditions. Now that the multithreading is done with, I am mostly going to be working on NPC's in order to get the store working. I also have an awesome new design for the menu screen, and plans for reworking the save system to allow 3 files and to keep your progress after you die (this functionality will be included with beds).
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