Tuesday, March 19, 2013
Fixed Falling On Blocks
Today I fixed up the physics for falling when you are standing on a falling block. It works much smoother than it did before.
Monday, March 18, 2013
60 FPS!
The multithreading seems to be working, so I decided to up the FPS. Before the update, the game ran at about 33 frames per second. Now the FPS varies depending on device: the iPhone 4 runs at 30 FPS, the iPhone 4s and iPhone 5 run at 60 FPS. I might lower the iPhone 4s FPS to 50, or add a dynamic FPS that changes depending on conditions. Now that the multithreading is done with, I am mostly going to be working on NPC's in order to get the store working. I also have an awesome new design for the menu screen, and plans for reworking the save system to allow 3 files and to keep your progress after you die (this functionality will be included with beds).
Multithreading!
I added multithreading support to the collision check functions. Basically that means that lag should be significantly reduced (if the code is working as well as I hoped). On the downside, there is a higher chance of weird bugs, although I think I got most of them. I also added a few other things.
New Features:
-Multithreading
-New lava texture
-Improved item scroll view
I am working on adding NPC's and beds, redoing the save system and the menu system. It will be a lot of work, but the next update will be a significant step towards finishing the engine completely (getting to a point where I can focus on adding levels rather than adding code).
New Features:
-Multithreading
-New lava texture
-Improved item scroll view
I am working on adding NPC's and beds, redoing the save system and the menu system. It will be a lot of work, but the next update will be a significant step towards finishing the engine completely (getting to a point where I can focus on adding levels rather than adding code).
Monday, March 4, 2013
Hello World
Hello everyone! I recently had a friend recommend I start a developer's blog so here it is. I'm going to post similar stuff to what I put on the Facebook page but more often and less formal.
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